﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace SomeGame {

    public class AnimationFrame {

        public Texture2D Texture;
        public Rectangle Bounds;
	    public Vector2 Offset;
        public float Duration;

	    public AnimationFrame(Texture2D texture, Rectangle bounds, Vector2 offset, float duration) {
		    Texture = texture;
		    Bounds = bounds;
		    Offset = offset;
		    Duration = duration;
	    }

    }

}